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Methods

How the environments are built and graded

The words we use, how the worlds work, how we tested 23 models, how the reward is decided and checked, and what we know is limited.

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Definitions

The words on these pages

Environment
A simulated world (files, services, people, and a clock where time matters), a request, and a grader.
Attempt
One model's go at one environment, from the request to its last action, in one version of the request.
Versions
With only the request: as a user would give it. With a hint: plus a short pointer to what matters.
Told the rules
The request plus the rules or method the job depends on. In 7 of 36 environments it also gives facts from the files or people; in three of those, figures the grader checks.
Variant
A copy of an environment with different data, people and facts under the same design.
Check and reward
A check is one requirement the grader tests. The reward is the weighted share of checks met, from 0 to 1, or a cost model's score where a plan is priced.
Full solve
An attempt that met every requirement. Two attempts scored 1 but missed a requirement that carries no weight in the reward, so they don't count as full solves.
Gates and pass/fail
Some environments zero part of the reward when a make‑or‑break check fails. In 17, the grader also reports its own pass/fail. These pages use the reward; the samples report both.
Capability
Each environment is tagged with the capabilities its reward depends on, checked against its grader; 55 of 56 have two or more.
Worlds

What's in each world

Data
Synthetic businesses and households with their own files: up to 4,490 at a time in mixed formats (16,554 over one environment's four acts), or case systems with tens of thousands of records. Planted facts, errors and look‑alikes are set by design and recorded in the answer key.
Services
Web apps, booking and supplier sites, banks, registration portals and simulators, each holding state the agent can change; every action is logged.
Simulated people
LLM‑voiced or scripted people who answer only what they're asked; the voice can run on a model you choose. See clarification with simulated users.
Time
Single sessions with a fixed in‑world date; in‑world clocks that move with each action; or simulated days, weeks and months in many sessions, each opened by mail or a schedule, with only the agent's own files carried between them.
Checks before any attempt
Self‑tests check that the answer key passes and the starting state fails; in some environments, gates prove that every deciding record can be found by reasonable searches.
Our attempts

How we tested 23 models

Attempts
583 with only the request, 322 with a hint and 332 told the rules, plus 1 in a fourth version of one environment.
Models
23 models from eight makers, 1 to 15 per environment.
OpenAI
GPT‑5.6 Luna, GPT‑5.6 Sol, GPT‑6 Astra, GPT‑6 Luna, GPT‑6 Sol, GPT‑6.1 Sol.
Anthropic
Fable 5.1, Opus 4.8, Opus 5, Opus 5.5, Sonnet 5, Sonnet 5.5.
Google
Gemini 4 Argon.
Open‑weight
Alibaba (Qwen3‑235B, Qwen3.8‑27B); DeepSeek (DeepSeek V3.2, DeepSeek V4.1 Flash); Moonshot (Kimi K2.5, Kimi K3); NVIDIA (Nemotron Super 3); Zhipu (GLM‑5, GLM‑5.3, GLM‑5.3‑Flash).
Harnesses
Each model ran in an agent harness: OpenAI's in Codex CLI, almost all of Anthropic's in Claude Code, Google's in Antigravity CLI, and open‑weight models in Kimi CLI, Qwen Code and other harnesses. Most models used one harness throughout, so model and harness effects are mixed.
Sandboxes
Most attempts ran in a Docker container; in 11 environments, some or all ran locally, in a macOS sandbox or a plain working folder, and the two course registrations use a portal harness.
Budgets
Each attempt had limits set per environment, on wall‑clock time and usually on turns or spend; for example, 150 turns, 120 minutes and $10–20 for the app builds.
Versions
With only the request on all 56; with a hint on 31; told the rules on 36.
Repeats
One attempt per model and version on 46 environments. Repeated attempts on 10: three per model, except at the coffee roaster's materials planning, where models made one or two.
When
September to early November 2026, so the results are for the model versions available then.
Grading

Scripts first, judges where needed

Script checks
Pooled over attempts with only the request, code decides 88% to 89% of check results and 83% to 84% of points, or 78% of points averaged over environments. In 11, judges decide most points.
What scripts check
The final state of bookings, payments and registrations; documents field by field, or byte for byte where the format is fixed; figures and dates exactly.
Hidden tests
The two spec‑to‑code environments run hidden test suites (466 and 919 tests) on inputs the agent never sees.
Simulators
Most long‑horizon environments replay the action log through the simulator after the last session and check that the replay reproduces the recorded run.
Cost models
Three environments price the agent's plan: two score it from a baseline plan (0) to the best of tens of thousands of candidates a search found (1); in the third, profit is 70% of the reward.
Tester models
App builds are operated by a tester model in a real browser, limited to page actions, while scripts probe security, restarts, recovery and clock changes.
LLM judges
Where a script can't decide, judges answer fixed yes/no questions: usually two from different model families (for example Opus 4.8 and GPT‑5.6 Luna), or two blind readers with reference and near‑miss verdicts mixed into every batch. Both must agree. Judges can run on models you choose.
No judge
23 of 56 environments are graded by code alone.
Rulings
Judge splits are settled by written ruling: by the environment's author, Claude for the author, the coordinator in the bill reviews and trip rebookings, Opus 5.5 in three app builds, or the grading session in others. A few rulings from 15 October have no recorded author.
Overturned verdicts
Rulings, stored with the grades, also overturned 64 verdicts on which both judges agreed, in 10 environments.
Validation

Checks on the reward

Difficulty
With only the request, 37 of 583 attempts (6.3%) were full solves and 96% earned some reward; the middle half of attempts scored 48–87%.
Where full solves happen
34 of 140 attempts on the 20 environments without a told‑the‑rules version, mostly long‑horizon and coding; 3 of 443 on the other 36.
Solvable
In the 31 environments where the same models were tested on both, full solves rose from 3 to 73 of 323 attempts once told the rules, and the median reward from 65% to 91%. In the 25 whose told‑the‑rules version gives no facts: 2 to 48 of 250.
Best when told the rules
The best attempt told the rules reaches 95% or more on 27 of 36 environments, and a full solve on 14. Eight of the nine below 95% are app builds.
Training run
DeepSeek 14B, trained on a simplified version of one environment, went from 20 to 97 out of 100, out of sample. It is the one training run so far.
Right for the right reason
In 5 environments, a correct decision earns full credit only if the deciding fact was in the attempt's log before it was made.
Doing nothing
In 25 environments the grader's own self‑test requires that doing nothing scores 0, and checks that a mistake wasn't made pass only for attempts that did the work. The exceptions are under limitations.
Reference solutions
They fully solve 42 of 56 environments. Of 12 app builds, 10 have no stored reference app and 2 one graded in part; in two long jobs the reference passes but misses a few checks. In 18, the package is gated: the reference must pass and doing nothing must fail.
Shortcuts
We graded degenerate strategies in 55 of 56. Most score little: last month's report copied forward scores 3–5%, returning every listing scores 0. Doing nothing at the coffee roaster's order desk scores about half, from restraint checks, though every act fails.
Answer hunting
In our attempts' logs, one model, DeepSeek V4.1 Flash, searched its container, a simulator's service and the web for answers or the answer key in several attempts. It found nothing useful, and its scores stand.
Leak checks
In 8 environments, canary strings planted beside the answer key are searched for in the output (5) or the transcript (3); none has turned up. Blind judges never see the model or version; in some environments, transcripts are audited for off‑limits tools.
Judge agreement
In the 23 environments where both verdicts are recorded, the two judges disagreed on 994 of 16,613 judged results (6.0%): 3.5% in the office and household environments, 10.6% in the app builds and 9.0% in the server‑room incidents. Agreement isn't accuracy; no blind expert audit has been run yet.
Known limitations

What we know is limited

Try a sample environment

Three are downloadable as Harbor tasks, with graders and reference solutions. Request one with your work email, or book a call about the other 53.